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The Last Remnant (Xbox 360)

Platform: Xbox 360
By: Square Enix
Released: 20 Nov 2008
RRP: £44.99
Average Rating:

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Customer Reviews

Fun,but can be annoying - By: Runeweaver, 20 Dec 2008
Ive been playing this game for over a week now,and most of the time its really enjoyable,but it does have a couple of major flaws,the randomness of the combat system for one,its a good idea,BUT when you want a certain command to come up,ie rez another group but it dosnt appear on the list a boss battle can become a nightmare,or for some reason a unit thats only used combat skills through the whole game dosnt have the option only basic attack & mystic attack,dosnt happen often but can really annoy you when it does.
one last problem is the inablitiy to run away from a battle,might seem a small thing,but when even the first dungeon you fightin can spawn a random boss level monster with over 30k of hit points,its one game where it would be a real life & time saver.so save often or you can find yourself dead very quick.
overall a good JRPG,just could do with a few tweaks to make it a great JRPG
Install this game. It really helps. - By: Pigsworthy, 08 Dec 2008
the Last Remnant is a brilliant game, but only if you install it. If you play from the disk, expect painful loading times & a less than desirable frame-rate. However, install the game & a miracle occurs, it plays well & you can enjoy the game for what it is; an enjoyable & epic jrpg.
Great though a quick warning - By: Michael Grigg, 23 Nov 2008
The game itself is brilliant, the ideas are brilliant however I need to warn you of something which is notin the other two reviews.

Yes the graphics are amazing but at this momentin time there is a very noticeable glitch where it can take up to around 5-10 seconds for textures to load. This can be reduced to around 2-3 seconds if you install the game on the hard drive but this can become irritating.

Also there is a lot of load times between battles & scenarios with loading screens.

I am not going to go into detailin regards to how good this game is as the other reviews successfully do this , but please be warned of the above. Also please dont give this negative feedback as its not a review I wanted to highlight the above points.
A very unique RPG - By: C. O'Connor, 23 Nov 2008
This was not the game I was expectingin many ways. The story is the same typical stuff you hear about all the time: Boy (Rush) has his sister (Irina) kidnapped, boys goes off to find her, realises some remnant thing has her & tries to track her down. The story does become far more complex, but this is the plot for about the first 3 hours. It's just the usual really.
Graphically, the game is incredible. It uses the unreal 3 engine & the graphics reflect that. Characters ooze with detail & the same can be said for the towns, villages, cities & enemies. You will not be dissapointed, however this has appeared to be at the cost of interactivity. You cannot communicate with ALL people on the field, but only with certain characters. You cannot enter all buildings, only certain ones & (HORROR) you cannot explore the entire city, village or town, only certain parts!
Gameplay WILL shock & stun RPG players. No longer is their leveling up (yes I'm serious) but characters increasein strength, intelligence, HP etc thus becoming stronger as the game progresses without formal EXP points per battle. Yet this is only the icing on the cake of changes. Battles consist of up to 5 unions with up to 5 membersin each. You control the basic command, i.e. attack, mystic arts, restore HP etc, but then the actual decisions of attacks etc are down to the computer. This would be bad if it wasn't for the intriguing enemy/ally positioning system. Depending on the units you attack & the way you attack you'll find yourself flanking, deadlocking, raidlocking etc-this is basically the way you approach an enemy & this resultsin different benefits i.e. increased damage etc. You also have a moral bar at the top which will improve damage, defence, critical hit etc but can also have an adverse affect on these. Battles are not randomly generated but are instigated with the right trigger-the more enemies you fight, the greater the rewards.
This is basically how the game progresses. Yes, this will disappoint some players, but if you're flexible & willing, the game turns out to be quite charming. Music & voice acting add to the game & the ability to buy units for your unions is welcome. However, for the ardent turn based RPG fan, this maybe too much changein the genre then they can handle, however, some may welcome this as a breat of fresh air. A good story with innovative features, but the use of QTE is just irritating. QTE is NOT an afterthought!
Wow.....what a game! - By: O. B. Corbisiero, 22 Nov 2008
Let me be the first to review on what i would call a life line for the xbox 360!

As the release of gears 2 fades into the background, & having completed fallout 3 & gears 2, I needed another game to pass my time. Having read about this gamein early 2007, i didn't even realise it was out. The day i remembered about this game, it was the 20th, so like any other japanese RPG life fan would do, i went out & paid £40 at game!

Now, if you do not like the final fantasy series or even one of my all time favourites 'Lost Odyssey', or even if you prefer the freedom that 'Oblivion' or 'Fallout 3' gave you, then i strongly advise that you DO NOT get this game. I never really enjoyed Oblivioin or Fallout3 as the story line wasnt that immersive, it seems that the side quests are the game fillers.

However, with 'The Last Remnant' i can assure you, that this may top Lost Odyssey, maybe not as far as Final Fantasy, but its so damn close! I've been playing it for around 10 hours, & let me tell you, i cannot get enough of it!

The first amazing feature of this game, is the combat system. Instead of the usual 4/5 characters fighting against 4/5 monsters, you have unions. These unions are consisted of up to 5 units, which you can strategically change each position of each unit with formatioins which all have pros & cons. At the moment my part size is up to 4 leaders(main characters), 3 unions (groups of soldiers) & 9 units. Therefore i have 3 unions consisting of 3 units each. In each city, there is a guild, you may hire & dismiss other leaders, & the further into the game you go, the stronger leaders you may hire! As you may have worked out, im only allowed 4 leaders, so what about the other 5 units? The answer, as you progress through the story, Lord David allows you to use his City's soldiers! These soldiers are free, & basically you use these to fill up your squads...the more you have, the easier battles, but of course, you can take the harder missions also. Imagine a battle with 70 odd units fighting at once! Its like mini wars where ever you go.

Secondly, I was wandering at the start of the game, how skills or magic can be incorporated into the game. It may be a disappointment, but you cannot dictate what each unit does, you control what the union does on a whole...attack with mystic arts, attack with combat arts etc. Mystic arts are things like spark(lignthing) & combat arts are skills like double hit. You cannot mix each one unless the command 'give it all you've got' shows which means every unit performs there strongest skill. Your main character Rush has a limit break, this is similar to 'omnislah' from ff7, where he strikes an entire Union several times dealing heavy damage. There are no limit bars however, it is the same with ff8, you can use this attack when on low health. Beware, you do not attack units, you attack the union. Each unit has an amount of HP etc, & all this is added up with every other unitin the union to give the HP etc of the union, this is the factor you must take into account!

Thirdly, there are no levels like traditional RPG, instead your strength, speed, intellect, mystic, HP skills all grow with battles fought.

Fourthly, I am no longer wandering why monsters carry money anymore, the same with Lost Odyssey & FF12, you have to sell either components or 'captured monsters' or find moneyin treasure chests(known as remnants). Your probably wondering "selling captured monsters, is it like Pokemon???", no your wrong, after every battle, you recieve components like 'talons, feathers etc' which can be made into other items, customise existing weapons or sold for a low price. Also, aswell as components, you may also capture the monsters you have defeated, these can then be either diseccted into other components or sold at a higher price, usually you will get at least 300 for hard monsters, however, i sold one monster for 1200, i think i have worked out there is a 30/70 chance of capturing an enemy.

Furthermore, as said above, you can now customise existing weapons into much stronger ones. They are categorisedin ranks of 'orders'. I have a halberd spearin the fifth order, the original being the 8th i think, & the strongest being the 1st, i can only assume. The items needed for the stronger weapons become much more rarer & i can see myself hunting down the whole world for specific items for the strongest weapons! You can also customise shields!

The final point i will make is kind of a downfall to the game, however, i can understand why this is. Its the animations & voice acting...they don't co-incide, however, the reason for this is that the animations are set for japanese voice acting, not english, so even though one of the characters have finished saying something, he still may have his mouth moving about or his arms waving back & forth.

In conclusion, i must say this is a fantastic game, & not too give too much away with the story, is absolutely amazing. The start is a bit slow, & the game itself may seem complex, however, its pretty straight forward once you know the basics. A game of the year? Maybein Japan, I think Gears 2 may take that awardin the US & maybe Fallout 3 or Gears 2in the UK. Still, a fantastic game i would reccomend to any RPG fan!

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